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  <title>CTDP News</title>
  <subtitle></subtitle>
  <link rel="alternate" href="http://www.ctdpworld.org/" />
  <id>http://www.ctdpworld.org/</id>
  <updated>2010-06-08T07:53:00-10:00</updated>
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  <entry>
    <title>Release of CTDP F1 2006 v1.2.1</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>You can test as long as you want, but all testing decreases is the probability of having bugs. You will never have a bug-free product. The hope is, that the bugs that sneak into the mod are not serious and don't hinder driving.<br /><br />We found one issue with Toyota being stuck in the pits and as we had to address this at some point, we used the chance to <a href="http://www.ctdpworld.org/f1-2006-changelog.html">fix some minor issues</a> and added some functionality to the Mod Deriver.<br /><br />For everybody who already downloaded version 1.2, this fixes are available as a small hotfix. For everyone who hasn't downloaded the mod yet, we created a bundle consisting of the existing version 1.2 and the new hotfix. This bundle is available via torrent or HTTP-mirrors. <br /><a href="http://www.ctdpworld.org/f1-2006.html">Make sure to install the latest version.</a><br /><br />Have fun racing!</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/release-of-ctdp-f1-2006-v121.html" />
    <updated>2010-06-08T07:53:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/release-of-ctdp-f1-2006-v121.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Update for the ChampionShipManager NX</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>So this time not that big wave of updates, just a small one: The ChampionShipManager NX reached version 2.3, nothing really new, bug fixes and improvements in usability. The complete change log can be found in the readme file (available in <a onclick="window.open(this.href); return false;" href="http://www.danielprogramming.com/ctdp/csm_nx/CTDP ChampionShipManager NX - readme.htm">English</a>, <a onclick="window.open(this.href); return false;" href="http://www.danielprogramming.com/ctdp/csm_nx/CTDP ChampionShipManager NX - readmeFr.htm">French</a>, <a onclick="window.open(this.href); return false;" href="http://www.danielprogramming.com/ctdp/csm_nx/CTDP ChampionShipManager NX - LiesMich.htm">German</a> &amp; <a onclick="window.open(this.href); return false;" href="http://www.danielprogramming.com/ctdp/csm_nx/CTDP ChampionShipManager NX - léeme.htm">Spanish</a>). Follow <a href="http://www.ctdpworld.org/csm.html">this way</a> to the download page.</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/update-for-the-championshipmanager-nx.html" />
    <updated>2010-06-01T08:00:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/update-for-the-championshipmanager-nx.html</id>
    <author><name>Daniel Fredrich</name></author>
  </entry>
  <entry>
    <title>Ultimate release day</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Over a year has passed since the first patch for <a href="http://www.ctdpworld.org/f1-2006.html">F1-2006</a> was released. A lot has happened in the past year, that postponed the release of the final patch of the mod. Originally it was only planed as a maintenance release fixing the remaining issues, that came up in version 1.1, but thanks to the work of Marvin Fröhlich and Michael Borda, it grew to a significant update, addressing physics issues and adding new features like-wise.<br /><br />The physics have been refined, they are not completely new and you should be able to reuse your setups. However new tire wear curves and a different traction-control settings may make adjustments necessary. <a href="http://www.ctdpworld.org/f1-2006-changelog.html">Read the full changelog</a> to see what else has been updated and in the meantime, leave <a href="http://download.ctdp.net/Formula_One_2006_by_CTDP_v1.2.zip.torrent">the torrent</a> running.<br /><br /><strong>Mod Deriver</strong><br /><br />Apart from minor bug fixes, no new features were planed for the update, until Marvin came along and surprised us with two amazing tools.<br /><br />League-Physics were always an issue for us. On the one hand we worked hard to create team-specific physics, which match down to each season upgrade, on the other hand we know and accept, that leagues want and need equal physics for each team. For F1-2005 we provided them with the mod, which led to all Servers only running the equal-physics online. For F1-2006 leagues had to ask for a token to activate the league-physics. And they did, we got over 70 requests and were positively surprised about the number of leagues out there and the interest in the mod.<br />Now Marvin came up with the <em>Mod Deriver</em>, a tool, that allows to take a multi-car-physics mod like ours and derive a variant of the mod using the aerodynamic and engine settings from one selected team and applying it on the other teams. Thereby it is possbile to create customized league-physics, that can be exported and shared in the league. You don't need the league token anymore, just create your own. </p> <p>&nbsp;</p> <p>The Mod Deriver is included in the Mod-package.<br /><br /><strong>rfDynHUD</strong><br /><br />The initial version of <a href="http://www.ctdpworld.org/rfdynhud.html">rfDynHUD</a> was released last week and was very well received. We got a lot of positive response and this second release will address many of the issues that have been reported. Thanks for all the feedback!<br /><br /><strong>DDS-Utils</strong><br /><br />Not quite a CTDP release, but close enough. Daniel 'Dahie' Senff has released the second version of his <a href="http://github.com/Dahie/DDS-Utils">DDS-Texture Utilities</a>. These allow easy review, conversion and scaling of DDS-texture as used in rFactor. The new version supports DDS-conversion from TGA and the GrandPrix4 texture format TEX. You can find <a href="http://devblog.ctdp.net/?p=1802">more information</a> about these in the <a href="http://devblog.ctdp.net/">Development Blog</a>.<br /><br />Big day, <br />Enjoy!</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/ultimate-release-day.html" />
    <updated>2010-05-08T10:11:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/ultimate-release-day.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>rfDynHud a Birthday present</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>We must have missed something, usually a birthday child gets presents, whereas our releases are always just in time for our birthday, thereby giving you the present.</p> <p>&nbsp;</p> <p>Today we'd like to introduce you to <a href="http://www.ctdpworld.org/rfdynhud.html">rfDynHUD</a>. Last year with Marvin Fröhlich another programmer joined the team who worked on this new exciting plugin and tool for rFactor. The original HUD of rFactor is very basic and can barely be modded. rfDynHud allows to create your very own rFactor HUD. You can combine and customize widgets as you like, getting as many or as selected information as you'd like. This is not just a TV-overlay, but rather a flexible way to manage overlays and statistics while playing. The included editor allows to customize your own personal widgets and preview them easily from within the editor. Please consult <a href="http://readme.ctdp.net/rfdynhud/readme.html">the readme</a>, to learn how to use it.</p> <p>&nbsp;</p> <p>Obviously, we appreciate comments on this program and are happy about feedback for the direction this should continue to develop.</p> <p>&nbsp;</p> <p>I hope you are excited about the new toy and <a href="http://simscreens.blogspot.com/2010/05/ctdp-anniversary.html">enjoy CTDP's 9th birthday</a>.</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/rfdynhud-a-birthday-present.html" />
    <updated>2010-05-01T04:47:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/rfdynhud-a-birthday-present.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>SuperleagueMusica</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>While CTDP was working on the <a href="http://www.ctdpworld.org/sf-2009.html">Superleague Formula Game 2009</a>, Lars J. Brouwer took the chance to compose a new set of unique tracks for the game. </p> <p>He now released <a href="http://ljbrouwer.bandcamp.com/album/superleague-musica">the music for the game</a> under a <a href="http://creativecommons.org/licenses/by-nc-sa/3.0/">Creative Commons BY-NC-SA license</a>. Meaning you can download, copy, and remix the music as you like.</p> <p>&nbsp;</p> <p>Enjoy the music, while you enjoy the game. :)</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/superleaguemusica.html" />
    <updated>2010-03-14T23:38:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/superleaguemusica.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Template update</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>This is a rather short news and a matter of completeness. We updated the <a href="http://www.ctdpworld.org/f1-2006-templates.html">templates of the F1-2006 mod</a> and the <a href="http://www.ctdpworld.org/bmw07.html">ISI BMW 2007</a>. Both template-sets got their so far missing driver bodies added. These were forgot in the initial release and are now supplemented. <a href="http://devblog.ctdp.net/?page_id=261">Tutorials on the use of the templates</a> are available in our <a href="http://devblog.ctdp.net">Development Blog</a>.</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/template-update.html" />
    <updated>2010-03-06T06:45:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/template-update.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>CTDP F1 1994 on course</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Over the past year the Cars &amp; Tracks Development Project worked on its 1994 mod with full steam.<br />While Marco 'BMWFan' Büttner already began work during the development of CTDP F1 2006, the rest of the team joined him a year ago and made quite some progress since then. <br /><br />Marco created all basic models for the cars of the mod. Textures are being done by Daniel 'Dahie' Senff, Dennis 'mediocre' Schmidt, Raül 'raulongo' Gullón, Daniel 'Codan' Fredrich and James 'juluka' Bendy. Andreas 'Neidryder' Neidhardt refines all shapes and brings all material ingame at the end.<br /><br />At the moment we are working our way through the 14 cars of 1994. This year saw many rule changes and a partially rewritten technical reglement, therefore we concentrate on the cars of the first 4 GPs for the moment.<br />The status of the cars vary heavily. Here is a snapshot at the current state of the mod.<br /><br />In honor of the small independent teams taking part in this year, Pacific GP was the first car ingame. As should have been expected for the first car, some issues on the car came up and the car will get another update later. During the past 3 weeks Neidryder has been finishing Ligier. Ligier is reviewed, is now ingame and will get their final texture updates soon. Having 2 of 14 cars almost finished.<br /><br /><a href="http://www.ctdpworld.org/tl_files/ctdp/images/news/grab_002wd92.jpg" rel="lightbox"><img src="http://www.ctdpworld.org/system/html/grab_002wd92-45a0019a.jpg" alt="" class="float_left" /></a></p> <p>&nbsp;</p> <p>Before getting Neidryders ingame treatment cars have to master the reviews done by Dahie and AndreasT. This is an in-depth check of the quality and accuracy to get all cars to the same level. Right now reviews for Jordan, Lotus, McLaren and Sauber are running. Footwork, Benetton, Simtek, Minardi, Tyrrell and Larrousse are awaiting reviews and possible updates thereafter. We are optimizing this procedure at the moment to compensate for some issues we found on Pacific.<br /><br />Work is done on the Williams, who got another big update by Marco and Raül. The same applies for Ferrari, which got some model updates recently is being repainted by Juluka.<br /><br />While the cars are important, there are more things to do about the mod. <br />Alexander 'afborro' Borro is working on an update of his animated driver body and while he is at it he is creating a new helmet model. So far we missed a proper helmet shape, which is why work on helmet textures has not been started yet. <br /><br />Stefan 'erale' Triefellner joined us to work on the physics of this exciting season. At the moment he is doing research, actual work on the physics has not been started yet, as there is another factor we have to wait on first. <br /><br />As you can see we are right in the middle of development and have a lot of work in front of us, but right now is a phase with lots of progress and lots to show. So visit our <a href="http://www.ctdpworld.org/devblog.html">Development Blog</a> for more frequent updates.</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/ctdp-f1-1994-on-course.html" />
    <updated>2010-03-02T20:31:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/ctdp-f1-1994-on-course.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Closing the file on F1-2009</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>CTDP is known for its quality and its engagement for their projects. This is a curse and blessing at the same time. CTDP is also known to take the time needed to make a satisfying mod. Taking the time however doesn't mean we do not try to get things done as quickly as possible. If things get stuck, we have to look for reasons, react and take the necessary consequences. The 2009 mod is far behind our expectations. Not in terms of quality, but in other terms like progress and time. The past few weeks we have been discussing its future.<br /><br />Granted, there was distraction. We had some side projects like the <a href="http://devblog.ctdp.net/?p=1162">DSTM Cylon car</a> or the <a href="http://slfgame.com/">Superleague Formula game</a> which caught the attention of the leading persons within CTDP. So 1994 and 2009 didn't get the attention they would have needed. After the DSTM mod, Andy went back to 1994 and since the mod is progressing pretty well. However the 2009 mod got stuck and didn't have much progress for months. We thought we can handle two mods by splitting the resources of the team, which proved unsuccessful. While it should have worked in theory it did not work out in reality. Modding is a hobby which can scheduled like a company.</p> <p>We experienced this while we developed CTDP 2006 and now we learned it again the hard way with CTDP 2009. When we decided to start the 2009 mod, we had many and enough members that where motivated to do this mod and new members joined to help. This initial motivation got lost over the months. Members left for various personal reasons and the development lost its momentum. We tried to counteract, but it did not lift off. Members like Racervieh, Spoony and Alex Lam did a terrific job on the work that has been done, but it was not enough. The rest of the team was too preoccupied. The team would like to finish the 2009 mod, but there are not nearly enough people to complete the mod in any time. The majority of the people supporting the mod in the first place left and even with a break until rFactor2 arrives we do not see interest in this mod coming back.<br /><br />Additionally there is something else concerning us. Since Codemasters has the official FIA Formula One License, we don't know if a release of a "competing" Mod with Codemasters' F1 Game is a good idea. It feels as Modding becomes more dangerous these days and we already saw Modders quiting their hobby because of legal problems. We don't plan to quit, but we would be lying if we claim the topic wouldn't concern us.<br /><br />So this is the situation, the development of the CTDP 2009 mod is negligible and the last 2 months with efforts to get the mod back on track proofed rather futile. This doesn't leave us any options except for the cancellation of the mod. This was certainly not an easy decision, but we don't see any more options right now.<br /><br />We regret having to take this decision, not a bright moment for us. We are sorry for the fans, who waited and will be disappointed. Rather than keep you waiting for something which probably wouldn't have happened, we prefer to state situation as it is and not keep up false hopes.<br /><br />Having 2009 out of the way, we will focus on the completion of the Season 1994. Progress is going well and I hope, we can show you the first ingame screenshots soon. Checkout our <a href="http://devblog.ctdp.net">Development blog</a> for the latest work in progress.</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/cancel-f1-2009.html" />
    <updated>2009-12-29T22:56:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/cancel-f1-2009.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>CTDP goes Superleague Formula</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>The <a href="http://superleagueformula.com/">Superleague Formula</a> is a racing series with a concept, which let's you raise your eyebrouse. Cars in the league are sponsored by renowned Football clubs from all over the world. The all teams drive with the same chassis. Races were held in Magny-Course, Zolder and Donington to name a few. All in all a series, which has a surprising concept, but which delivers very good racing when you look into it.</p> <p>&nbsp;</p> <p>Why do we tell you this?</p> <p>Image Space Incorporate, the powers behind rFactor, contacted us a few months ago on the prospect of managing the content side of an upcoming official Superleague Formula Game. We would do the cars and organize tracks, ISI and their the license holder Media Games handle marketing and release.</p> <p>&nbsp;</p> <p>Alex 'Afborro' Borro agreed to take the project and modelled the car in 5 weeks. Another 6 weeks to paint different 19 liveries. In the meantime physics were developed based on the data we got. Tracks were a problem, as CTDP does neither have the resources nor the manpower to build them from scratch. We thank Simbin and both freelancers for helping us out here. Of course we also want to thank ISI for giving us this opportunity!<br />The game was quite a craftmanship, the content was completed within 4 months and we are very proud about the result. This ingame it has CTDP written all over it.</p> <p>&nbsp;</p> <p>What you get for your money? You get is a Racing Sim for the Superleague Formula in the usual CTDP-quality, based on accurate data, which ensures most-enjoyable races. This is not F1, this is different and fun in it's own ways. It is racing, less tactics more hands-on action. Do you remember how to overtake?</p> <p>&nbsp;</p> <p><strong>The game is available on the official website of the official <a href="http://slfgame.com/">Superleague Formula 2009 Game</a>.</strong></p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/ctdp_goes_slf-game.html" />
    <updated>2009-10-31T12:40:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/ctdp_goes_slf-game.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>F1 2006 Patch 1.1 released</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">The initial release of F1 2006 was very liberating for us and we were very happy about the reactions we got. We received a alot of good feedback and are glad that all our work and effort is appreciated. Thank you!<br /><br />Before the release we tested the mod for more than a month, but at some point it had to leave the nest. With a mod of this size it was clear, that there would be slipups - there always are - and so we could only hope there would be no big issues. In the first few weeks we got a couple of reports, most of them could be sorted out, everything was collected and reviewed in the last few months. There were two bigger issues which caused crashes, which were annoying and one case, where we simply forgot additional physics-settings, which was embarassing. We fixed all the bugs and added the missing stuff. We even fine-tuned and extended the physics. This will require you to check your setups and update them, otherwise the cars will feel more delicate and nervous. Physic changes mostly involved the tyre model and the traction-controll. We provide a small article about the <a href="http://devblog.ctdp.net/?p=896">necessary changes to your setups.</a> We also updated the manual and the readme. We suggest to take a look at the <a href="http://devblog.ctdp.net/?p=745">changelog</a>, especially if you are running a league. <br /><br />The patch grew alot in size in the past few weeks and we are sure some people would like to slap us for our filesizes. To avoid having to download the full mod a second time, we prepared a patch, which is only half the size (800 MB). Still heavy, but better than the Full-Installer with 1.3 GB. If you have Version 1.0 installed, you can install the patch and you are fine. If you haven't installed the mod yet, We advise you download the Full-Installer.<br />We also updated the Dedicated Server Edition and we stripped this one down to its bare skeleton. This is for servers only, features only the mod structures and pretty much no models, textures or sounds. This results in the filesize of 78mb. In the past there have been several confusions about the editions, I hope the difference in filesize makes it clear which mod you can play and which one you don't. Users of the Dedicated Server Edition please make sure to deinstall the old Server-Edition before installing the new one.<br /><br />The Patch, the Full-Installer and the Dedicated Server Edition are now available for download. <br />For the release of 1.0 we came with a setup of 11 mirrors, which broke in the following 3 days. Since we don't see a point in bringing in even more servers, we decided to release via torrents only for the first couple of days. Once the initial storm is over, traditional download links will be added to the <a href="http://www.ctdpworld.org/f1-2006.html">project-page</a> later.<br /></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/f1-2006-11-released.html" />
    <updated>2009-04-06T23:30:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/f1-2006-11-released.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Let the games beginn, the Sign-up Tournament</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">At one point in mod development, the work for an upcoming mod is assigned and everybody in the team tries to get the best pieces.<br />The rules of the game are simple. We have different categories for modelling, car texturing, helmets, etc and everybody can sign for the tasks he longs for the most.<br />The game is rough and tough, sometimes it's quick and painless, sometimes, people tear their heart out to be the one painting the Williams.<br /><br />While the game is usually for one team only and the only rule is "first come first serve", this year the game is split between two teams.<br />On the left side in the blue shirts, we have the blue team led by Alexander 'afborro' Borro. He is joined by whata, raülongo, downforce3d and fongu. Newcomers are David 'Racervieh' Bennewitz and Zunic 'Spoony' Bekir. They are the youngsters, the proud new hope for CTDP, they have to carry on and make their masters proud.<br />On the right side in the red shirts - we hear the crowd cheering in in the stadium - the blue team, led by the founding fathers Andreas 'Neidryder' Neidhardt and Marco 'BMWFan' Büttner. Both have been in the business since the beginning and they know their way around the game. They are joined by Dahie, Mediocre, Mikey, SlimJim and Flo. They have the burdon of a great legacy, but are confident to fullfil it.<br /><br />Both parties enter the field. We see two 1 km long list of todo-tasks. It's a beautiful day in the stadium, the crowd is cheering for their teams, which are warming themselves up.<br />The red team goes into starting position, the jury officially opensthe games and like insane the respected modders run to the todo list and sign up for their tasks on their lists. It's like carnage, but after a few minutes everything is over and decided. Nobody won, but everybody knows what cars he has to put up this year.<br />The same procedure for the blue team, although, didn't they cheat?! Marco already signed half the lists before the contest. This irregularity had to be addressed, but was dealt with with the harshest punishment imaginable. <br /><br />The tournament is over, both teams successfully filled their todo lists, now the actual competition can begin.<br />A member of the honorable jury steps on the podium in the middle of the stadium. He reaches for his microphone and in a sound echoing through the stadium he proclaims the results.<br /><br />The red team led by Marco and Andy has signed the todo-list for the F1-1994 mod and qualifies to continue to work on the project for the next year.<br />The blue team led by Alex has signed for the second todo-list and will be creating a F1-2009 mod in the upcoming time. They will recreate all cars of the upcoming formula-one season in a mod comparable in quality of future mods. The youngsters will continue to carry the torch of creating most immersive F1-mods possible. <br />Both teams will work indepentantly and bring you two exciting new mods. <br /><br />All fans in the stadium stand up and ask the same question in one loud voice. The jury member repeats and answers: "When? When it's done!"<br />Both teams leave the field and began their respective hard work. Will we hear of their continuining efforts? I'm sure <a title="Development Blog" href="http://devblog.ctdp.net">we will</a>.<br /><br />The fans are no leaving the stadium to join together in the new <a title="CTDPworld forum" href="http://forum.ctdp.net">CTDPworld-lounge</a> and discuss todays game and set bets on the release dates.<br /><br />This is your friendly sports moderator, reporting live from the CTDP Mod-Signup-Competition. Thanks for listening!</div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/signup-tournament.html" />
    <updated>2009-03-18T22:26:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/signup-tournament.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Official soundtrack released for download!</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>Formula 1. Hi-tech, fast-paced and packed with loads of adrenaline. Just as the top of motorsports itself, it inspired Lars J. Brouwer to produce 9 tracks which are exclusively written for the <a href="http://www.ctdpworld.org/f1-2006.html">F1 2006 mod</a>, while each track is named after famous spots found on Formula 1 circuits all around the world.<br /><br />Clocking in at 36 minutes and 18 seconds, which results in 43.5 megabytes, the whole soundtrack, including front- and backcovers, is up for grabs right now, at <a href="http://ljbrouwer.bandcamp.com/album/ctdp-06-ost">RMXS</a> or <a href="http://www.jamendo.com/en/album/39389">Jamendo</a>. <br />And like all good things in life; absolutely free for download and remix!<br /><br />Now you can enjoy CTDP'06 virtually everywhere!</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/soundtrack-2006-released.html" />
    <updated>2009-02-16T04:40:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/soundtrack-2006-released.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Car of the Year 2008</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">F1 2006 won the Mod-of-the-Year-Award 2008 at <a href="http://www.rfactorcentral.com">rFactorCentral</a>. <br /><br />In the annual voting the community can support their most favorite 2008-released mods. CTDP won two awards: <br /><strong><a href="http://www.rfactorcentral.com/moty2008/">Best Open Wheeler</a></strong> with 25.59% of the votes. Second was MMG F1 2005 with 12.25%, followed by Carrera 4's F1 1988 mod with 12.05%.<br /><a href="http://www.rfactorcentral.com/moty2008/"><strong>Car of the Year</strong></a> with 22.06% of the votes, followed by MMG F1 2007 with 12.26% and once again Carrera 4' F1 1988 mod with 7.25%.<br /><br />We are very happy and the whole team would like to express their gratitude about these results. We would also like to congratulate every winner each category and everyon participating in the MOTY. Every mod built is worth a notion and every modder deserves some words of respect. The MOTY is one way of showing this respect and we are extremely thankful for your support and your appreciation.<br />F1 2006 was teamwork. CTDP can only be as good as the people behind it and we would also like to thank everyone involved in the mod: our current members, freelancers and those who left. Everyone of them helped to make this mod what it is.<br /><br />The Car of the Year mod is donated with a 1000 $ price. We haven't discussed yet, how to use it, but we will invest the money in the team, so that everyone can benefit in a way. Being a European Team, we wouldn't mind a better exchange rate though. :) <br /><br />At the end, we'd like to do a small outlook on 2009. We are going to release a new version of the Bahrain Circuit in the first half of the year. Our second track Monaco is still in progress and will be for some time. As for car mods, work on F1 1994 has been picked up and we are working on models and textures. As with Monaco, it's too early to guess any release dates. F1 2006 will get a patch to version 1.1 within the next 2 months.<br /><br />So in the upcoming year we will continue to bring you high quality mods, with our usual emphasize on realism and accuracy.<br />Thank you for your support and we wish everyone a fast drive!</div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/car-of-the-year-2008.html" />
    <updated>2009-01-10T03:17:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/car-of-the-year-2008.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>New version of ChampionShipManager NX</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">The new version of the ChampionShip Manager NX is now available. The version 2.2 has several bugfixes which are noted in the changelog of the readme.<br /> <br /> Check <a href="http://www.ctdpworld.org/csm.html">this site</a> for more information about the new version.<br /> <br /> Have fun. :)<br /> CTDP<br /></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/new-version-of-championshipmanager-nx.22.html" />
    <updated>2009-01-10T00:00:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/new-version-of-championshipmanager-nx.22.html</id>
    <author><name>Daniel Fredrich</name></author>
  </entry>
  <entry>
    <title>F1 2006 released</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Two and a half year ago, we started a little something. Of course what was 'little' exploded into something else entirely. While finalizing the 2005 mod for rFactor, we began work on the 2006 mod. The models were good and we had the hope of finishing the mod in the same year.<br /><br />Two years ago, we realized, this wouldn't happen. We were ambitious to make this mod and to create something unique. We learned a lot during the 2005 mod and we wanted to apply this new knowledge. We planed new features, new methods of doing things in rFactor.<br /><br />Only later, we had to face facts, that some of our plans didn't work. The amount of work required for the technical upgrades, for damages, for track-specific car textures. This was an enormous undertaking and some of the things we tried didn't actually work out like we planed. There were several reasons for delays. Personal, business, some more important side-projects, but despite all distractions, we continued.<br />And while we slowly got fed up with the 2006 mod, we kept working to get it finished. Twice F1-2006 received the <a href="http://www.rfactorcentral.com">rFactorCentral</a>-Award for most-anticipated mod. Every day, we got the same question. When is it ready, when will it be released.<br /><br />Well let me tell you: now!<br /><br /><a href="http://www.ctdpworld.org/f1-2006.html">CTDP F1 2006</a> is now ready for download.<br /><br />The mod can be downloaded via <a href="http://www.sg-it-consulting.de/files/Formula_One_2006_by_CTDP_v1.zip.torrent">torrent</a> and later via http. <br />The installer contains everything you need, which explains the size: 1.4 GB download.<br /><a href="http://readme.ctdp.net/f12006rf/f12006Readme.htm">Please read the readme</a>.</div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/f1-2006-mod-released.html" />
    <updated>2008-12-06T23:20:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/f1-2006-mod-released.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>CTDP &amp; FSR Collaboration - Showcase Race</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Over the past few week’s and month’s, CTDP & <a href="http://www.formula-simracing.net/" title="FSR">FormulaSimRacing</a> have worked close to get the 2006 mod as good as possible with alot of the FSR driver’s taking part in our beta test series race’s throughout the last few month’s.<br /><br />With this we have decided to end the series on a high note and broadcast the event Live on PSRTV for all to enjoy. The event will take place on December 6th from 18:00GMT using the CTDP 2006 mod @ Interlagos Circuit Brazil. Interview’s with dev’s will take place during the broadcast aswell as the usual high drama FSR action on track with the likes of Patrick De Wit, FSR WS PRO Champion Mikko Puumalainnen, David Greco, FSR WS ACE Champion Fred Gosling and many more FSR regular’s all taking part in the event. You never know we may even have a very special announcement to make, so join us December 6th 2008 for Live coverage of CTDP-FSR Showcase race live from Interlagos, Brazil on Prosimracing.com<br /><br />We would like to Thank Dave Carr-Smith for organizing the race and getting all car’s assigned to driver’s to make the race as competative as possible.</div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/f12006-showcase-race.html" />
    <updated>2008-12-02T12:05:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/f12006-showcase-race.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>2006 gone silver</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p> The release of <a href="http://www.ctdpworld.org/f1-2006.html">F1 2006</a> is getting closer. The everything is done and ingame and we started testing the mod. Now it's only bugfixing and balancing the physics. The testing will take a few weeks, since we are talking about 11 cars with 17 trackconfigurations and several hundred skins.  </p> <p> Check our <a href="http://devblog.ctdp.net" title="Development Blog">development blog</a> for new information and leave comments there for feedback, we should consider before the release. </p> <br /> Getting hotter now …<br /> </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/F1-2006-gone-silver.html" />
    <updated>2008-11-06T23:10:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/F1-2006-gone-silver.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Press coverage</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p> As the work on the <a href="http://www.ctdpworld.org/f1-2006.html">F1-2006 for rFactor</a> enters the final stages with only mintor graphical work and physics in the work, previews covering the upcoming mod appear.  </p> <p> &nbsp; </p> <p> Already a bit older are the German testing diaries ("Testtagebücher") by <a href="http://www.speedmaniacs.de/news.html?id=3248&fla=5" title="Speedmaniacs">Speedmaniacs</a>. In 4 parts, they cover the impressions of the first test drives: <a href="http://www.speedmaniacs.com/news.html?id=3216" title="Speedmaniacs Testtagebuch Teil 1">Part 1</a>, <a href="http://www.speedmaniacs.com/news.html?id=3221" title="Speedmaniacs Testtagebuch Teil 2">2</a>, <a href="http://www.speedmaniacs.com/news.html?id=3234" title="Speedmaniacs Testtagebuch Part 3">3</a> and <a href="http://www.speedmaniacs.com/news.html?id=3248" title="Speedmaniacs Testtagebuch Teil 4">4</a> (de).  </p> <p> &nbsp; </p> <p> Another preview was posted at <a href="http://www.virtualr.net" title="VirtualR.net">Virtualr.net</a>. They also sumarize the news we post on our <a href="http://devblog.ctdp.net" title="CTDP Development Blog">development blog</a>, however this is a full preview on the mod: <a href="http://www.virtualr.net/ctdp-f1-2006-exclusive-preview/" title="CTDP F1 2006 - Exclusive Preview">CTDP F1 2006 - Exclusive Preview</a> </p> <p> <a href="http://www.virtualr.net/ctdp-f1-2006-exclusive-preview/" title="CTDP F1 2006 - Exclusive Preview"><br /> </a> </p> <p> <a href="http://www.insidesimracing.tv/" title="InsideSimracing.tv">InsideSimRacing.net</a> featured the mod's Trailer-Video during the live show of SimRacingTonight. You can rewatch the show in the on-demand-archives, looking for the 4th september 2008.  </p> <p> &nbsp; </p> <p> Unrelated to the mod is the great article in the latest <a href="http://www.autosimsport.net/index.php" title="AutoSimSport">AutoSimSport Volume 4 Issue 4</a> about the now-classic F1-mods for F1Challenge. It features a comparison of the CTDP's and Ralph Hummerich's mods of 2004 and 2005 and is very good reading and a great way to look few years back in time.  </p> <p> &nbsp; </p> <p> The last link is another post at VirtualR to a <a href="http://www.virtualr.net/ctdp-f1-2006-imola-on-board-video/">video by 6e66o,</a> who made an ingame video of a lap in imola.  </p> <p> Enjoy!<br /> </p> </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/press-coverage-sept-2008.html" />
    <updated>2008-09-10T21:30:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/press-coverage-sept-2008.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>New Screenshots</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p> Karan, our screenshot master created a new bunch of Ingame shots, which are now uploaded to <a href="http://www.ctdpworld.org/f1-2006-screenshots.html">our gallery</a>. We don't always announce it, but we keep the gallery up to date and add his shots, once we get them. All screenshots are from within the game and are not edited! </p> <p> Check out the new pictures of Ferrari, Renault and Super Aguri SA06. </p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/new-screenshots-august08.html" />
    <updated>2008-08-15T22:05:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/new-screenshots-august08.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>New version of ChampionShipManager NX</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">It took a while but here it is: a nearly complete redone version of the ChampionShipManager NX. We tried to improve the performance as well as the usuability.<br /> Now you can create your own championships with the safety-car, pointsystems, tracks as you like. This version comes with 19 different pointsystems but if you want to have another one you can easily create it. <br /> <br /> Check <a href="http://www.ctdpworld.org/csm.html">this site</a> for more information about the new version.<br /> <br /> Have fun. :)<br /> CTDP<br /> </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/new-version-of-championshipmanager-nx.html" />
    <updated>2008-06-02T04:46:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/new-version-of-championshipmanager-nx.html</id>
    <author><name>Daniel Fredrich</name></author>
  </entry>
  <entry>
    <title>Let the teasing begin</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">While we are busy working on the last few things, some of us have been busy working on some videos illustrating the mod. Already 2 weeks ago we released a <a href="http://www.ctdpworld.org/f1-2006-gameplay-video.html">video of the gameplay</a>, showing the ferrari on a lap on the new Bahrain.<br /> <br /> Today, we'd like to present you another <a href="http://www.ctdpworld.org/f1-2006-teaser.html">teaser</a>. <br /> Both videos can be found in the <a href="http://www.ctdpworld.org/videos.html">video-section</a>.<br /> <br /> Have fun. :)<br /> CTDP<br /> </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/let-the-teasing-begin.html" />
    <updated>2008-05-05T04:46:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/let-the-teasing-begin.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>New years eve news</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">CTDP wants to wish you a very happy new year 2008. <br /> The last year was not the easiest one for us, we worked a lot, but couldn't finish the 2006 mod like we planed. We appreciate your interest in the mod and that you voted it #1 Most-wanted-Mod in the MOTY-Awards at <a href="http://www.rfactorcentral.com" title="rFactorCentral">rFactorCentral</a>. Actually it is amazing, that even without any major releases in 2006 we still show up in the award-lists with our 2006 works. F1-2005 is 5th in the category "Best Open Wheeler" and Bahrain International is 4th as "Best Permanent Circuit". We thank everybody participating in the votes.<br /> <br /> So looking ahead to 2008, what does the new year bring you.<br /> We will continue our work on 2006. The end is near. Renault is half-way done, Livery-updates for Redbull and the Super Aguri SA06 are in progress, textures are being finalised and many small graphical things like driver bodies and helmets are being finetuned. Michael and Gonzo is working on the physics, working on the upgrades, balancing and testing. Like with the last mods, we will announce once we start beta-testing.<br /> Once 2006 is finished, F1-1994 will continue. <br /> <br /> For more WIP-news check the devblog, which will be more active, now that the holidays are over.<br /> <br /> Everyone have a good 2008 and a good race!<br /> CTDP  </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/new-year-08.html" />
    <updated>2008-01-01T02:56:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/new-year-08.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Mclaren, the real thing</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml"><p>We like to torture, but at one point, it gets boring and we seek for something new. Teasing with McLaren-shots was fun, but we get a hard time of finding new perspectives that don't show a thing, so we stop the charade and present you the real thing. :)<br /> <br /> So the carlendar will take a small break and will be back once Renault is ingame. Paulo just got the Shape and the mapping and will start his magic today. <br /> Hopefully we can show you the first "pictures" soon. :p</p></div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/mclaren-real-thing.html" />
    <updated>2007-11-22T00:50:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/mclaren-real-thing.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>Status report</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Since we write alot in our <a href="http://devblog.ctdp.net">Development Blog</a>, we missed some status report on our mainpage. So here is a summary of our progress.<br /> <br /> We have finished 10 of 11 cars. Those currently get their season upgrades and last touch ups to get a consistent look throughout all cars. Renault is the car, that is still missing, there were some delays involved, but Marco finished the model and he says it's one of his best. Currently it is being mapped by our new member Afburro who joined recently. Painting should start soon and then the grid will be complete.<br /> <br /> In the meantime additional work goes on. Steering wheels are updated and half of them will be made from scratch. Most notable are contributions by Matthew, Raül and again Afburro who get the job done. One thing not yet touched are the lods, the level of details, to enhanve performance. They will be done once all cars are done by Andy.<br /> <br /> Physics are already pretty far. Suspensions and the car-difference have yet to be done, but it will get hot once all cars are ready and the mod enters Silver-stage, meaning that we official start betatests. And there is a lot to test.<br /> <br /> We have an aim and we are working towards it. <br /> Of course we won't give you a released date now, but we start seeing an end.<br /> So stay tuned and let us surprise you one day. :)     </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/statusreport-nov07.html" />
    <updated>2007-11-16T10:09:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/statusreport-nov07.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
  <entry>
    <title>McLaren-Carlendar</title>
    <content type="xhtml"><div xmlns="http://www.w3.org/1999/xhtml">Shop are selling christmas items, we don't but it inspired us for this little present.<br /> <br /> We know McLaren is the most anticipated car in the mod. It is one of the last that was finished and it has only been a few days since the textures are really done. But, good thinks come in small doses, so for next couple of weeks we release one new McLaren-Screenshot each week. And we call it the Carlendar. A calendar, just for a car. But unlike the christmas-calendar, you don't know how many doors there are. Actually we don't either. So enjoy the teasing. :)<br /> <br /> <a href="http://www.ctdpworld.org/f1-2006-screenshots-mclaren.html">McLaren-Carlendar</a><br /> </div></content>
    <link rel="alternate" href="http://www.ctdpworld.org/news/items/mclaren-carlendar.html" />
    <updated>2007-09-18T08:06:00-10:00</updated>
    <id>http://www.ctdpworld.org/news/items/mclaren-carlendar.html</id>
    <author><name>Daniel Senff</name></author>
  </entry>
</feed>