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CTDP F1 2006

Description

The last year of the champion.
His last chance ... for glory.
He didn't succeed
Will you?

 

F1-season 2006 meets rFactor. Good things need time. We took this time to bring you the most complete season-package ever released. Again it's time to put on your racing gloves, lucky sneakers and to get out there racing. But it's not only about the driving skills you will need to succeed. Now, you will also need strategic and technical skills to win the race. Use clever updates to you car to improve your performance and finetune your setups. Be prepared for your race.

 

Use your chances, fight for the championship, it may be your last chance!

Features

  • 2006 high detail models and high resolution textures
  • All special liveries throughout the season
  • Both Midland and Spyker included
  • Technical season upgrades for every grand prix
  • Open and closed brakes (with glow)
  • 2006 helmets and driver (individual talent files for AI)
  • 2006 steering wheels, all redone and new
  • 2006 physics and performance (upgrades influence handling)
  • 2006 tires and rims with motion blur
  • Up to 6 tire variants per track
  • Two mixes with 3 temperature-windows for each
  • 2 tire brands
  • Non-linear tiregrip and tire damages through debris
  • 9 Engine programs
  • Realistic wear of engine and brake
  • Realistic suspension model simulation (Single-keel, Twin-keel, No-keel, V-Keel)
  • Setups included
  • Full-drivable Safety Car with cockpit
  • Menu-Sounds and music by Lars J. Brouwer
  • Full DX7, DX8 and DX9- Support
  • Supports rFactor-Skinning-Feature (now with helmets and driver suit)
  • Support for RealFeel & LeoFFB
  • TV-Style-Overlays for Dinix' Plugin
  • 6 different Gen-Files for best hardware optimization
  • Configuration Tool

Installation

  1. Download the mod and start the setup
  2. Install into your rFactor-folder
  3. Enjoy it

We also have a Dedicated Server Edition of the mod.
This edition comes without models, textures and sounds and is for dedicated rF-Multiplayer-Server. If you are using the DSE 1.0, you need do uninstall it before installing version 1.1

For more information please read the Readme.

Downloads

Size 1.3 GB
Latest version V 1.1
Initial release 6 December 2008
Latest release 5 April 2009
MD5 Full-Installer 24110958983205ebe7a85d1ab916b139
MD5 Patch 1.1 d0155f95146dfc91c4b75849ebe78a00
MD5 Dedicated Server 17ec391700a84adff35dd58f48b08616
File Mirror Type
Default Edition (Full-Installer) CTDP Torrent
  Butcherbird File
  dcarrsmith File
  Gamebrite File
  Ausgamers Link
  Rapidshare Link
  SimRacingWorld Link
  VRRC Link
Default Edition (Patch) CTDP Torrent
  Butcherbird File
  dcarrsmith File
  Gamebrite File
  Rapidshare Link
Dedicated Server Edition 248f1 File
  Butcherbird File
  dcarrsmith File
  Gamebrite File
  Rapidshare Link
Change Log

Version 1.1

Physics

  • Tyres, more compounds available for some tracks, some minor revisions to heating.Tyres are very similar, but have slightly more differences per compound.
  • New Slip-curve resolution for all cars, the main purpose was to improve the traction control system. However, the new slip curves enhance the driving experience as well to an extent.
  • The new traction control works much more accurately, reducing its effect in high speed corners, and as a result new traction control settings in upgrades menu are available to match.
  • Some of the upgrades for some teams had small mistakes: eg Redbull rearwing range
  • All engine RPM's now match with what is said in the upgrades page.
  • Engine boost mapping has been reversed (B1 is max RPM, boost 6 is race RPM, B9 conservation), this makes the garage display more accurate, the shift lights more accurate.
  • Minor improvement (in terms of realism) to engine life for some vehicles.
  • Fixed a bug to provide more power loss when slip-streaming another vehicle.
  • The HUD shift light now automatically changes per track, although it can still be overridden by choosing an upgrade.
  • Toyota, slightly tweaked suspension geometry.
  • Suspension geometries are moved to possibly work better with LeoFFB, while not being compromised in any way.
  • Not quite physics related, but new Leo FFB settings are provided which provide better force feedback.
  • Setup notes contain suggested RPM for all cars now, you should have default setup loaded for this to work.
  • Adjusted tyre wear and grip wear slightly. This should make 1 stops slightly more attractive. First lap peformance was marginally reduced. Furthermore, driving style now has greater influences tyre wear. i.e. locking a wheel or driving erractically will cause slightly faster wear than before.
  • Tweaked optimum tyre pressure, on average you will need 3-4kpa more than with V1.0, the loss from choosing incorrect pressures is slightly lessened as well.
  • Now forcing minimum tyre pressures for Monza to a more realistic level.
  • Fixed: Super Aguri has more realistic suspensions, which now change in geometry at Hockenheim and then again a new front geometry from Turkey onwards. Previously, while Aguri suspension changed @ hockenheim this suspension was incorrectly a single keel layout. It now features a dual mini-keel type from Turkey onwards with a new rear geometry introduced 2 races prior to that (hockenheim).
  • Safety car revised physics, should be more realistic and fun overall.
  • Brake cooling at maximum duct settings has been slightly increased, while the penalty for overheating is slightly increased as well.
  • Some default setup tweaks for some cars/track configurations.
League Physics
  • Engine is now Cosworth CA2006 Series 6 instead of the Series 2 engine, thus providing about 15bhp more.
  • Traction control overrides now work in the league physics.
  • HUD Shift light changes now work with league physics.
  • While default setup is loaded, league physics have a unique identifier in the setup notes.

Graphics

  • Added: Missing DVD-Cover
  • Fixed: Williams: Crash in DirectX 8 caused by texture bugs
  • Fixed: Renault: Mild Seven logo of right winglet reversed
  • Fixed: Ferrari: Front Wing Logos and new Case-Logo on the nose, which was missing on the north-american liveries
  • Fixed: Ferrari: Japanese rearwing texture, wrong color of lower plane
  • Fixed: Super Aguri: Minor texture errors
  • Fixed: Midland/Spyker: no Neutral-decals on the texture
  • Fixed: McLaren: Cockpit Fin was missing

Miscellanous

  • Added: Manual translations in Italian, German and French
  • Fixed: Crash after starting replay (bad MP3 encoding of music files)
  • Fixed: Crash of ControlCenter on startup
  • Fixed: Pit garage slots placement, the team order on some tracks was wrong
  • Fixed: Installer overwriting realfeelplugin.ini, if you already have a realfeel-configuration, this will be kept.
  • Updated: Extended credits list
  • Improved: Sound-pack by Michael Ode (new samples, high-samples improved, opponents quieter incar, external sounds slightly less agressive)